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Buildbox Classic
Advanced Mobile Game Design With Buildbox

Buildbox advanced course for people who would like to add some extra sweets to their gameplay and increase retention. 

This course is not a basic course for people who just started to learn Buildbox software but still, it is easy to catch up since learning the software is quite easy. 

 

What you will learn in this course.

 

In the first part, I will show you the level design of "Hoop Shot Basketball" game inside Buildbox so you can get a deeper understanding of advanced Buildbox actions which also can be used in different ways in your games.

 

In the second part I will show you how I set up the Swish X2 action if the basketball goes right through the hoop without touching the sides game gives you X2 score but if the ball touches the sides then the game gives you only 1 score. This action is very important in today's world Casual Gaming industry because this kind of trick can increase the retention of your game which leads to better positions of your game at app stores.

In the third part, I will show you how you can set up the difficulty set up in a random game. After finishing this lecture you will learn how you can set up which scenes to show up when easily so some of the hard scenes you set will show after a certain time during gameplay. Although the process is very simple it is a bit confusing at the beginning so after this course it it will be second nature for your to set up the game difficulty.

 

In this final part, I will show how I set up the Continue Action, the countdown animation, and rewarded ads settings inside Buildbox.

hoopshot.jpg
Hoop Shot Basketball
Buildbox Classic

In this first video, I will go through some basics of Buildbox to get the students familiar with using the software.

In this course I will go over my game scene by scene and show how I set up certain actions and tricks to create the gameplay.

Students will learn to create a complex action system that will create a gameplay so that if the basketball goes right through the hoop player is rewarded X2 double score but if the ball touches the side of the hoop then the game only gives 1 score.

In this section the difficulty set up will be shown in a randomized game which you basically set up by adjusting the scene length numbers. 

In this part I will demonstrate how you . can easily set up checkpoints in your game and use them to set up a continued game action with a rewarded video ad.

hoopshot.jpg
Hoop Shot Basketball
Buildbox Classic
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